However, the visual story telling suggests to the player “see that thing in the background, you might want to go there and check it out” whenever you’re about to feel lost. Unfortunately, invisible walls can be a little distracting from the overall experience.įrom a gameplay standpoint, there is no indication on what to do, where to go, or how to do it. Each landscape is more eye-catching than the last and should please fans of games like Journey. Pull that lever and watch a ship’s mast grow from nothing. For example, you’ll be walking on a hill when a massive hand holding a clock erects from the ground. Everything is displayed with a beautiful color scheme and abstract elements. The star of the show is clearly the painted art style that sort of looks like a cross between RiME and Zelda: Skyward Sword. You can’t even enjoy your time in your whimsical painting if you have to worry about escaping or be locked in limbo for all of time. This is a very odd plot point because no one would agree to something like this. For some nonsensical reason, he agrees and now the player has to escape or be imprisoned. The painter would be allowed to enter one of his paintings to temporarily escape the horrors of war but would have a strict time limit in which to find a way out or his soul will be trapped forever. One day, a mysterious man approached the painter and offered a rather odd deal. The entire experience revolves around environmental problem solving from an abstract visual style.ĭuring WWII, a painter created vivid works of art as a way to escape the horrors around him. Instead, the player can sprint to make long stretches more tolerable to navigate, and use an action button usually assigned to basic tasks like flipping switches. There is no combat, no way to die, and no jump feature. Without a UI or any direction on what to do, the landscape subtly guides the player on where to go next, creating a memorable experience. Feeling alone, on the edge of madness, terrorized by the scent of death creeping in from the streets, the artist shook the mysterious man's hand, accepting the deal.Ī few moments later, the house was empty.A single player first person puzzle game, Summertime Madness is a walking simulator and has similar gameplay to In Rays Of The Light, another Sometimes You published title. But he would have to find his way back out before midnight, or else his soul would become trapped in the canvas forever. The chance to enter one of his own creations, far away and free of war. He then sat down in front of the artist to offer him a deal. The stranger walked slowly around the room, inspecting the paintings. One night, a mysterious figure appeared in the house seemingly out of nowhere. The worse the terrors of war became, the more the artist obsessively painted beautiful landscapes as a contrast to the evil he had witnessed. ![]() The city of Prague was under siege, ravaged by war.īuildings were falling, churches were burning, and everything was to be washed away forever.Ī painter lived there, isolated from the outside world. ![]() This intriguing world within the canvas holds more mysteries than even the artist intended. But be forewarned, the scene you find yourself in, this breathtaking land of paint and oil is not always as straightforward as it appears. The appearance of a ship, the rise of a lighthouse, each mystery you uncover and puzzle you solve will unfold new wonders and unveil new places to explore. As you investigate your surroundings, the island will start to change. A dreamlike journey into a surreal world of the artist’s own creations where the atmospheric gameplay provides mysteries to discover, puzzles to solve and artistic landscapes to explore. The player, in the role of a painter who has made a deal with the devil, has to find his way back to the real world after being cheated and trapped into one of his canvases. Summertime Madness is a single-player first-person puzzle game.
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